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Wits Quest Basic card roster

Status: Approved and frozen implementation specification

Applies to: Canonical deterministic card seed content and Basic CPU battles

Approved: 2026-08-25

This document is the source of truth for the canonical deterministic card content that must replace the placeholder Basic catalogue. Implement the exact stable card IDs, statistics, moves, effects, ordering, and durations below without further balance changes. The Basic game rules remain authoritative for battle resolution and server authority.

Historical matches are immutable

Catalogue and seed changes apply only to future matches. Never rewrite existing CPU-match card snapshots or completed battle history.

Design foundation

Affinity identities and availability

AffinityIdentityBasic availability
SparkPressure and burstStarter affinity
GritDurability and efficiencyStarter affinity
WitFlexibility and disruptionStarter affinity
SpiritSustain and resource recoveryProgression affinity
MysticSetup and specialist playProgression affinity

The affinity cycle remains Wit → Grit → Spark → Spirit → Mystic → Wit. Advantage deals 1.5x damage, disadvantage deals 0.75x, and unrelated or same-affinity damage deals 1.0x.

Frozen principles

  • There is no same-type attack bonus (STAB), and implementation must not add one.
  • Basic is neutral. Every seeded Common Creature has a zero-cost Basic damage fallback, including Wit Creature 3 and Mystic Creature 3.
  • Common coverage normally softens a poor matchup without fully reversing the cycle. Wit may carry broader coverage as part of its identity.
  • Common damage modifiers remain restrained at 10–15%.
  • Spirit recovery is finite; no move creates a repeatable healing/Power loop.
  • Rarity adds coverage, sequencing, or flexibility rather than pure HP, Power, or damage inflation.
  • Creature moves each have one effect. Power cards may have multiple effects, which resolve in the exact listed order.

In the tables below, +N% damage and −N% damage mean a Buff or Debuff of damage_multiplier using multiply. Power changes use the power modifier with add and apply immediately. An omitted damage-modifier duration lasts for the rest of that Creature's battle life.

Creature roster

Every Creature has exactly four ordered moves.

Spark Creatures

Stable cardRarity; HP / PowerOrdered movesRole
eca9b943-9e05-834e-c85c-1175001d897c
Spark Creature 1
Common; 96 / 101. Steady Jab — Basic, cost 0: Damage 9
2. Flash Arc — Spark, cost 2: Damage 19
3. Overcharge — Spark, cost 4: Damage 32
4. Feinting Insight — Mystic, cost 2: Damage 15
Accessible pressure attacker with a meaningful burst decision and neutral coverage into Grit.
ec9fb511-5dd2-8164-5f56-d9e13820c713
Spark Creature 2
Common; 88 / 121. Quick Jab — Basic, cost 0: Damage 8
2. Voltage Spike — Spark, cost 2: Damage 21
3. Redline — Spark, cost 4: Damage 34
4. Calculated Feint — Mystic, cost 2: Damage 16
Low-HP glass cannon with the strongest Common raw burst.
62d5bb93-78ad-5c44-412c-c7eca5f03250
Spark Creature 3
Common; 103 / 91. Pressing Blow — Basic, cost 0: Damage 10
2. Live Wire — Spark, cost 2: Damage 18
3. Read the Opening — Mystic, cost 2: Damage 15
4. Static Screen — Spark, cost 1: opponent −10% damage for 2 turns
Pressure-control bruiser that trades peak damage for HP and short defensive tempo.
740b5400-8362-b728-3b76-9d232077732d
Spark Rare Creature
Rare; 98 / 121. Measured Jab — Basic, cost 0: Damage 10
2. Flash Sequence — Spark, cost 2: Damage 22
3. Clever Vector — Wit, cost 2: Damage 16
4. Momentum Read — Spark, cost 1: +15% damage for 2 turns
Combo striker whose rarity adds sequencing and stronger coverage.
65f102ad-ff11-876c-a4f7-e2e74167bc4c
Spark Epic Creature
Epic; 102 / 131. Opening Tap — Basic, cost 0: Damage 10
2. Storm Thesis — Spark, cost 3: Damage 28
3. Countercurrent — Wit, cost 2: Damage 18
4. Prismatic Detour — Mystic, cost 2: Damage 18
Flexible attacker with two coverage routes instead of inflated defensive stats.
948a71e6-f04b-fcec-75ef-e401066ec8b8
Spark Legendary Creature
Legendary; 106 / 141. First Spark — Basic, cost 0: Damage 10
2. Crown Voltage — Spark, cost 3: Damage 31
3. Perfect Feint — Wit, cost 2: Damage 18
4. Unending Charge — Spark, cost 2: permanent +15% damage
Long-horizon finisher whose permanent setup must repay its action and Power investment.

Grit Creatures

Stable cardRarity; HP / PowerOrdered movesRole
27cbcedf-1886-aa81-04b4-089b4c10cd87
Grit Creature 1
Common; 104 / 91. Firm Strike — Basic, cost 0: Damage 10
2. Stone Rhythm — Grit, cost 1: Damage 15
3. Hidden Angle — Spirit, cost 2: Damage 15
4. Dig In — Grit, cost 1: opponent −10% damage for 2 turns
Efficient defensive anchor. The frozen HP and duration include the final balance reduction.
c2c81cdc-5c15-84d1-6ba9-0271b1d3fdac
Grit Creature 2
Common; 101 / 111. Workmanlike Blow — Basic, cost 0: Damage 9
2. Efficient Force — Grit, cost 2: Damage 21
3. Relentless Drive — Grit, cost 3: Damage 28
4. Patient Read — Spirit, cost 2: Damage 16
Efficient bruiser that chooses between sustained output and a finishing hit.
fc2c46fb-d960-b1bb-ea9a-93110b79e22d
Grit Creature 3
Common; 98 / 101. Guarded Tap — Basic, cost 0: Damage 9
2. Stalwart Swing — Grit, cost 2: Damage 19
3. Quiet Counter — Spirit, cost 2: Damage 15
4. Patch Up — Grit, cost 2: Heal 12
Repair-oriented defender with finite healing. The frozen HP and heal include the final balance reduction.

Wit Creatures

Stable cardRarity; HP / PowerOrdered movesRole
84790040-6ea8-6155-c4b7-dec3a22ac3ab
Wit Creature 1
Common; 98 / 111. Quick Retort — Basic, cost 0: Damage 9
2. Logic Lash — Wit, cost 2: Damage 18
3. Lateral Step — Spirit, cost 2: Damage 14
4. Power Leak — Wit, cost 2: opponent Power −2
Resource disruptor that sacrifices an attack and equal Power to deny an opposing option.
47f04de3-98d9-79ad-2759-7409c499c5ec
Wit Creature 2
Common; 94 / 121. Testing Tap — Basic, cost 0: Damage 8
2. Sharp Thesis — Wit, cost 2: Damage 20
3. Borrowed Resolve — Spirit, cost 2: Damage 15
4. Spark of Improvisation — Spark, cost 2: Damage 15
Broad-coverage attacker and the intentional exception to the usual one-coverage pattern.
cdd5284b-0aaf-5c50-f820-787a7f6b1506
Wit Creature 3
Common; 103 / 101. Fast ReadBasic, cost 0: Damage 8
2. Checkmate Line — Wit, cost 3: Damage 25
3. Reframe — Spirit, cost 2: Damage 15
4. Misdirect — Wit, cost 2: opponent −15% damage for 2 turns
Control specialist. Fast Read is the final approved neutral Basic fallback.

Spirit Creatures

Stable cardRarity; HP / PowerOrdered movesRole
a230fdda-cec0-c127-b4a2-e4dd20660e3a
Spirit Creature 1
Common; 102 / 101. Grounding Tap — Basic, cost 0: Damage 9
2. Heartbeat Wave — Spirit, cost 2: Damage 18
3. Steady Hand — Wit, cost 2: Damage 15
4. Mend — Spirit, cost 2: Heal 14
Balanced sustain Creature and the first Spirit progression unlock.
6e6b2c9f-27b2-2145-3b8a-219a0df622d7
Spirit Creature 2
Common; 94 / 121. Gentle Tap — Basic, cost 0: Damage 8
2. Rallying Pulse — Spirit, cost 2: Damage 20
3. Rooted Reply — Wit, cost 2: Damage 16
4. Deep Breath — Spirit, cost 3: Heal 18
Low-HP resource planner with a finite choice between pressure and substantial healing.
6f962f85-eaee-fd27-b2d7-c00c8af95098
Spirit Creature 3
Common; 110 / 91. Centering Blow — Basic, cost 0: Damage 10
2. Enduring Chorus — Spirit, cost 2: Damage 20
3. Insightful Reply — Wit, cost 2: Damage 15
4. Calming Field — Spirit, cost 2: opponent −10% damage for 3 turns
Preventative guardian that sustains through HP and damage reduction instead of healing.

Mystic Creatures

Stable cardRarity; HP / PowerOrdered movesRole
0cba869b-d777-11f8-6b8c-c47d4d626558
Mystic Creature 1
Common; 98 / 111. Plain Sigil — Basic, cost 0: Damage 9
2. Arcane Thread — Mystic, cost 2: Damage 18
3. Stone Rune — Grit, cost 2: Damage 15
4. Focus Lens — Mystic, cost 1: +10% damage for 3 turns
Accessible setup specialist and the first Mystic progression unlock.
5340e0ee-d31c-93f5-0d59-39d0cd977f15
Mystic Creature 2
Common; 90 / 131. Simple Mark — Basic, cost 0: Damage 8
2. Convergence — Mystic, cost 3: Damage 28
3. Iron Glyph — Grit, cost 2: Damage 17
4. Attune — Mystic, cost 2: +15% damage for 2 turns
Fragile combo attacker whose high ceiling requires setup and Power commitment.
a30d8e2e-42bf-574a-aa6f-1ebdf33c86b6
Mystic Creature 3
Common; 106 / 101. Whispering RuneBasic, cost 0: Damage 8
2. Deep Pattern — Mystic, cost 2: Damage 21
3. Grounded Equation — Grit, cost 2: Damage 15
4. Long Vision — Mystic, cost 2: permanent +10% damage
Long-game specialist. Whispering Rune is the final approved neutral Basic fallback.

Power-card roster

Damage uses the Power card's affinity. Effects resolve in the listed order.

Stable cardRarity / affinityOrdered effectsRole
0d28241f-a4f2-2cf3-52bc-dee1633b3316
Spark Power 1
Common / Spark1. Damage 20Immediate pressure or finishing damage.
b7485793-8432-2db9-5f99-974164efa788
Spark Power 2
Common / Spark1. Damage 12
2. +10% damage for 2 turns
Maintains pressure while preparing two stronger attacks.
49e45cbb-f419-bf5c-2868-757646cb8dc9
Grit Power 1
Common / Grit1. Heal 8
2. Opponent −10% damage for 2 turns
Stabilization that retains prevention when healing is partly wasted.
17150f89-427c-6bd8-5551-fbaf59b99808
Grit Power 2
Common / Grit1. Damage 14
2. Heal 6
Durable tempo swing with the final approved healing reduction.
a2405856-34a7-f0a8-d1f6-ed0f161ecdab
Wit Power 1
Common / Wit1. Opponent Power −3
2. Damage 10
Disrupts expensive plans while advancing the battle.
b862854d-9bc1-2e2e-31f2-c3b31fefcaed
Wit Power 2
Common / Wit1. Heal 10
2. +10% damage for 2 turns
Flexible recovery and setup.
c1db21b9-944e-f9d6-fa2c-7d14702f41d4
Spirit Power 1
Common / Spirit1. Heal 20Focused emergency sustain.
1f991679-3269-163f-4e74-b75a738a2bee
Spirit Power 2
Common / Spirit1. Heal 10
2. Power +3
Bounded, one-use resource recovery.
76f057c6-efab-38d9-9bcf-298d5c794f1a
Mystic Power 1
Common / Mystic1. +10% damage for 2 turns
2. Damage 12
Sequencing card whose first effect increases its own later damage effect.
4e7b34e3-4f31-33c1-5da5-000570b3d4f3
Mystic Power 2
Common / Mystic1. Heal 10
2. Permanent +10% damage
Long-horizon setup with modest stabilization.
25621c1c-0722-303d-928b-4ed6e015dbd0
Spark Rare Power
Rare / Spark1. Damage 16
2. Opponent Power −2
Pressure plus small sequencing disruption.
7f72be51-3370-8dbf-e96c-963ef4b5f29b
Spark Epic Power
Epic / Spark1. +15% damage for 3 turns
2. Damage 16
Setup-and-strike card whose Buff also affects its ordered damage effect.
5f476b3a-7fc9-e5eb-b552-716dd5cbf5dc
Spark Legendary Power
Legendary / Spark1. +15% damage for 2 turns
2. Damage 18
3. Opponent −10% damage for 2 turns
Three-stage setup, burst, and protection swing. A lethal second effect skips the final Debuff under current rules.

Starter and progression packages

  • Spark, Grit, and Wit are the only starter affinities. Each starter package is its three Common Creatures and two Common Power cards.
  • Spirit and Mystic are earned through progression and must not be offered as starter choices.
  • The first Spirit unlock is Spirit Creature 1 (a230fdda-cec0-c127-b4a2-e4dd20660e3a).
  • The first Mystic unlock is Mystic Creature 1 (0cba869b-d777-11f8-6b8c-c47d4d626558).

Curated Basic CPU deck

The Basic journey CPU deck is the following fixed five-Common-card deck:

  1. Grit Creature 2 — c2c81cdc-5c15-84d1-6ba9-0271b1d3fdac
  2. Spirit Creature 1 — a230fdda-cec0-c127-b4a2-e4dd20660e3a
  3. Mystic Creature 1 — 0cba869b-d777-11f8-6b8c-c47d4d626558
  4. Grit Power 1 — 49e45cbb-f419-bf5c-2868-757646cb8dc9
  5. Mystic Power 1 — 76f057c6-efab-38d9-9bcf-298d5c794f1a

CPU actions remain uniformly random among legal actions under the current Basic battle rules. Catalogue ordering must not select the CPU deck implicitly.

Basic-Tier high-rarity limitation

Rare, Epic, and Legendary canonical content remains Spark-only in the Basic tier. Do not add high-rarity cards for other affinities as part of roster implementation.

Under the current random reward policy, every Rare, Epic, or Legendary card award therefore resolves to Spark content; within each rarity, the active canonical pool contains only the Spark Creature and Spark Power card. This concentration is an explicit Basic-Tier limitation, not an omitted roster slot.

AI declaration

This document was planned, generated, and edited with assistance from Codex[GPT-5].