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Card catalogue

The seeded catalogue contains 30 cards: 24 Creatures and 6 typeless Power cards. This page lists their base stats, moves, and effects. Card details in the game use server-provided data; battles use the values saved when the match was created.

RarityCreaturesPower cardsTotal
Common11314
Rare516
Epic516
Legendary314

Getting these cards​

Starters contain the 3 Common Creatures of your chosen Wit, Grit, or Spark affinity, plus Field Kit and Reserve Focus. The random-reward pool contains the 16 non-evolved Creatures and all 6 Power cards. The 8 evolved Creatures come from their evolution recipes; owned copies can also be obtained through trading.

The fixed CPU deck uses Quillip, Voltiki, Karrik, Field Kit, and Reserve Focus. See deck rules for composition and rarity costs, and battle rules for affinity matchups.

Creature catalogue​

Expand a card to read its 4 moves. HP and Power are maximum values; the Cost column shows the Power required for each move. Damage listed here is the base amount before battle modifiers.

Wit​

Quillip · Common · 98 HP · 11 Power
MoveTypeCostEffect
Ink PeckBasic0Deal 10 damage.
Blind SpotBasic1Deal 16 damage.
Quick StudyBasic2Heal this Creature by 25 HP.
EurekaWit3Deal 25 damage.
Ciphra · Common · 92 HP · 13 Power
MoveTypeCostEffect
Quick ReadBasic0Deal 12 damage.
Pattern PounceBasic1Deal 18 damage.
Flash FeintBasic2This Creature deals 20% more damage during its next 2 turns.
Decoded StrikeWit4Deal 30 damage.
Prismole · Common · 108 HP · 9 Power
MoveTypeCostEffect
Tunnel PlanBasic0Deal 10 damage.
Facet JabBasic1Deal 14 damage.
RefractBasic2The opposing Creature deals 15% less damage during its next 2 turns.
BreakthroughWit3Deal 25 damage.
Axiomar · Rare · 115 HP · 14 Power
MoveTypeCostEffect
Probe StrikeBasic0Deal 13 damage.
False OpeningWit1Deal 18 damage.
Predictive GuardBasic3The next incoming Creature attack deals 45% less damage.
Checkmate RushWit3Deal 32 damage.
Quillume · Epic · 120 HP · 15 Power
MoveTypeCostEffect
Quill BarrageBasic0Deal 14 damage.
Calculated DiveBasic1Deal 24 damage.
Deep StudyWit4Heal this Creature by 45 HP.
MasterstrokeWit5Deal 35 damage, then make the next incoming Creature attack deal 15% less damage.
Axiomarch · Legendary · 140 HP · 18 Power
MoveTypeCostEffect
Diagnostic StrikeBasic0Deal 20 damage.
Calculated FeintWit1Deal 30 damage.
Foresight DodgeWit3Deal 25 damage, then gain a 50% chance to dodge the next incoming Creature move.
Perfect SequenceWit6Deal 60 damage, then drain 3 Power from the opposing Creature.

Spark​

Voltiki · Common · 98 HP · 11 Power
MoveTypeCostEffect
Wall DashBasic0Deal 10 damage.
Arc BurstBasic1Deal 16 damage.
Charge CoilBasic0Restore 3 Power to this Creature.
Static SnapSpark3Deal 25 damage.
Cinderhop · Common · 92 HP · 13 Power
MoveTypeCostEffect
Mighty MawBasic0Deal 12 damage.
Quick KickBasic1Deal 18 damage.
Perfect ReadBasic2This Creature deals 20% more damage during its next 2 turns.
Calculated ClawSpark4Deal 30 damage.
Lumiswift · Common · 108 HP · 9 Power
MoveTypeCostEffect
Wing SwipeBasic0Deal 10 damage.
Swift PeckBasic1Deal 14 damage.
Evasive CircleBasic2The next incoming Creature attack deals 50% less damage.
Thunderstrike DiveSpark3Deal 25 damage.
Arcalyx · Rare · 80 HP · 18 Power
MoveTypeCostEffect
Predator PounceBasic0Deal 15 damage.
Livewire StepSpark2Deal 30 damage.
Charge StalkBasic2The next 2 damaging Creature moves deal 50% more damage.
Stormline BreakSpark5Deal 50 damage.
Voltadrake · Epic · 115 HP · 16 Power
MoveTypeCostEffect
Thunder ClawBasic0Deal 14 damage.
Aerial RushBasic1Deal 24 damage.
OverchargeSpark0Lose 25 HP, then restore this Creature to maximum Power. Cannot be used at 25 HP or less.
Tempest ArcSpark5Deal 38 damage.
Arcalyron · Legendary · 100 HP · 25 Power
MoveTypeCostEffect
Ion ClawBasic0Deal 22 damage.
ThunderstepSpark3Deal 40 damage.
Storm ChargeSpark5Deal 30 damage, make the next damaging Creature move deal 50% more damage, and make the next incoming Creature attack deal 50% less damage.
Static DemolitionSpark10Lose 20 HP, then deal 80 damage. Cannot be used at 20 HP or less.

Grit​

Karrik · Common · 98 HP · 11 Power
MoveTypeCostEffect
Stone ScrapeBasic0Deal 10 damage.
Tail HammerBasic1Deal 16 damage.
Dig InBasic2Heal 15 HP, then make the next incoming Creature attack deal 20% less damage.
Faultline RushGrit3Deal 25 damage.
Rootusk · Common · 92 HP · 13 Power
MoveTypeCostEffect
Mud ChargeBasic0Deal 12 damage.
Thick HideBasic1Deal 18 damage.
Ground HookBasic2This Creature deals 20% more damage during its next 2 turns.
Relentless RushGrit4Deal 30 damage.
Ferrupine · Common · 108 HP · 9 Power
MoveTypeCostEffect
Rattle RushBasic0Deal 10 damage.
Iron QuillBasic1Deal 14 damage.
Quill GuardBasic2For the next 2 incoming Creature attacks, reflect 35% of actual HP damage received as neutral damage without defeating the attacker.
Barbed ReturnGrit3Deal 25 damage.
Basalox · Rare · 120 HP · 13 Power
MoveTypeCostEffect
Basalt HornBasic0Deal 14 damage.
Rooted RamGrit2Deal 25 damage.
Seismic StampBasic3Deal 30 damage.
Faultbreaker ChargeGrit5Deal 42 damage.
Karradon · Epic · 130 HP · 12 Power
MoveTypeCostEffect
Granite ClawBasic0Deal 12 damage.
Siege TailBasic2Deal 32 damage.
ImmovableGrit4The next incoming Creature attack deals 60% less damage.
Tectonic RushGrit5Deal 40 damage.
Basalorn · Legendary · 160 HP · 16 Power
MoveTypeCostEffect
Obsidian HornBasic0Deal 20 damage.
Continental StampGrit2Deal 35 damage.
Mountain StanceGrit5The next 2 incoming Creature attacks deal 60% less damage.
Cataclysm ChargeGrit6Deal 60 damage.

Spirit​

Nimbril · Common · 102 HP · 11 Power
MoveTypeCostEffect
Gentle NudgeBasic0Deal 11 damage.
Mist VeilBasic1Deal 16 damage.
Echo HornBasic1Deal 10 damage, then make the next damaging Creature move deal 50% more damage.
Resonant ChargeSpirit3Deal 30 damage.
Sylphane · Rare · 120 HP · 15 Power
MoveTypeCostEffect
Feather CutBasic0Deal 12 damage.
DriftstepBasic1Deal 18 damage.
Soul ChimeSpirit4Deal 10 damage and stun the opposing Creature until the end of its next turn.
VeilstormSpirit3Deal 30 damage.
Nimbrael · Epic · 125 HP · 15 Power
MoveTypeCostEffect
Spectral ChargeBasic0Deal 15 damage.
Silent StepBasic1Deal 24 damage.
Echoing CrownSpirit3Deal 15 damage, then heal 30% of actual HP damage dealt by the next 2 damaging Creature moves.
Undying SpiritSpirit5Deal 35 damage, then heal this Creature by 10 HP.

Mystic​

Sigilisk · Common · 102 HP · 11 Power
MoveTypeCostEffect
Glyph FlickBasic0Deal 11 damage.
Scale SwipeBasic1Deal 16 damage.
HexstepBasic3Deal 5 damage and apply Poison for 8 neutral damage at the end of the opponent's next 3 turns.
Arcane PulseMystic3Deal 30 damage.
Orreryx · Rare · 120 HP · 15 Power
MoveTypeCostEffect
Astral HornBasic0Deal 12 damage.
Orbital RamBasic1Deal 18 damage.
Astral AlignmentMystic2Deal 8 damage, then deal 15% more damage during this Creature's next 3 turns.
StarfallMystic3Deal 30 damage.
Sigilith · Epic · 120 HP · 16 Power
MoveTypeCostEffect
Runic LashBasic0Deal 13 damage.
Prism StrikeBasic1Deal 20 damage.
Toxic BiteMystic4Deal 10 damage and apply Deadly Poison for 12 neutral damage at the end of the opponent's next 3 turns.
Grand ConvergenceMystic5Deal 35 damage, then drain 2 Power from the opposing Creature.

Power-card catalogue​

Power cards have no affinity or Creature stats. They apply their effects in the listed order and are discarded after use.

CardRarityEffect
Field KitCommonHeal the active Creature by 30 HP.
Reserve FocusCommonRestore 5 Power to the active Creature.
Heavy ImpactCommonDeal 30 neutral damage to the opposing Creature.
CounterplanRareDrain 2 opposing Power, then reduce the opposing Creature's damage by 15% for its next 2 turns.
Grand StrategyEpicHeal 20 HP, restore 3 Power, then increase the active Creature's damage by 20% for its next 2 turns.
Fate ReversalLegendarySwap the active Creatures' current HP percentages, applied to each Creature's own maximum HP and rounded down to at least 1 HP. Both players need an active Creature.

Effect semantics​

  • Effects resolve in order. If an effect ends the match, later effects stop. Reapplying the same modifier refreshes its duration or charges rather than stacking another instance.
  • Poison deals neutral damage, can defeat a Creature, and remains after its source is defeated. Reapplication refreshes its duration to 3 turns.
  • Stun blocks Creature moves while still allowing a legal Power-card action. It does not stack; recovery grants immunity to another stun.
  • Dodge makes a server-resolved roll on the next opponent-directed damage effect from an incoming Creature move. The charge is used whether the roll succeeds or fails; ordered self-effects and costs still apply.
  • Reflect returns a percentage of actual HP damage received, rounded down. It does not reduce the incoming damage or lower the attacker below 1 HP.
  • Lifesteal heals from actual HP damage dealt, rounded down. It does not apply to the move that grants it.

Artwork​

Original artwork, optimized images, alt text, and attribution are tracked in artwork/cards/manifest.json. Artwork does not determine gameplay values.


This catalogue and its original artwork were created with assistance from Codex-CLI[GPT-5.6 Sol] and ChatGPT-Web[GPT-5.6 Sol], then reviewed and curated by the Wits World team. This page was edited with assistance from Codex-CLI[GPT-6] and Codex[GPT-6].